Prior to 1.0.3.6, it was taking about 30 mins to write the slice files. Now it’s just a couple of seconds.
WOW! just WOW!
Prior to 1.0.3.6, it was taking about 30 mins to write the slice files. Now it’s just a couple of seconds.
WOW! just WOW!
I agree - I had to check the slice in a viewer I thought it had failed it was so damn fast.
btw. It’s no lineair dependent in speed on:
amount of perimeter to draw
number of CPU cores
height of your slice image in pixels
I just ran a little test on 1.0.3.6 and 7…
I have this mini:
Gryphinia, pinup.
Loading the main body only (unsupported, skimpy version) and slicing it without doing any supports or anything else, took about 4 minutes for 1025 layers on 1.0.3.6.
Then I upgraded to 1.0.3.7, loaded the file again and sliced.
Less than a minute.
Next week I’m scaling it up to 2x size and do the supports and everything so that I can print it.
thx for the heads up. Yes it’s much faster.
It just needs 1 more expansion and that is ‘shallow copy’ of parts.
So if you would do say 4 of these models it will be lineary slower.
But if the model is the same it doesn’t make any sense to re-slice.
Working on this for the next release.
Elco
Ok wow, just updated from 1.0.3.3 iirc and its a night and day difference! have yall looked at adding a updater in the slicer itself?