Some more ideas


#1

Hi,

First of all, let me thank you again for your work and your wonderfull software, please don’t sell it to Autodesk or materialise !!! :slight_smile:
I was a magics user, but i think i was able to stop thanks to you and blender’s team .
There are still some features that are missing for me to make your soft the ultimate one for 3d printing, but i understand that some of them are quite difficult to code.

I) the easy ones :slight_smile:

  1. Add a new type of support : the small internal vertical stick.
    It is very difficult to put manually this stick from the existing internal support function.
    In this new kind of support, the user would only have to point the upper touch point. the internal lower point would be on the exact vertical of the upper point.

  2. Allow the user to point all the holes that he wants to put on the model (real boolean holes) and process the holes at the end, skipping the unpossible holes.

  3. Allow the user to select wich parts he wants to exports as stl ( today if i’m not mistaking, you have to unload the parts you don’t want to export)

  4. I’m using the “Shrink wrap” function of formware instead of the “unify” from magics and it works quite well most of the time. Would it just be possible to increase the resolution, even if a warning is needed to say that it will take a very long time and a very large amount of ram ?

  5. For the volume support :
    -stop the volume at 2 mm from the model and put 1mm large vertical sticks spaced 3mm between volume and model to make it possible to remove
    -make the volume 1mm hollow with infill inside and drainage hole at 2mm from the bottom

II) the hard ones :

  1. stitching : when a stl file has very small holes (<1mm), move the points of the triangle to touch the nearest one (and then fill the micro-hole).

  2. cutting with a plane : split the part along xoy or xoz or yoz at a distance defined by user (very usefull when your parts are just a little bit to large for the contruction plate and you want to cut the edge of the raft)

III) only in my dreams : I know these functions seems to not be the main purpose of your software, but they definitely are “killer functions” that avoid you to switch to other ( very expansive) softwares when the problem occurs, and will save A LOT of time for professional users.They may even could be sold in a “pro version” separately.

  1. unify function : removing the inner polygons of an stl file ( the polygons you can’t see from outside)
    It is very usefull when you want to proceed a hollow after.

  2. cut a part following a line that the user can draw

  3. Booleans functions between parts that works with a high number of polygons.
    Mostly substractions with 2 million polygons.
    It is very usefull when you want to proceed a hollow after, and for a lot of other purposes.

  4. support generation that considers weight and suction forces, and never miss an island.

Thanks Again
Pierre


#2

HI Pierre,

Thanks for your intensive feedback. I noticed it was on ‘need approval’ for some reason so i missed it. I will reply now. I’ll put the todo’s on our list.

I) easy ones:

  1. you could use the ‘connector bar’ tool for this in the latest version. It allow you to click ‘object-object’,‘support-support’,‘support-object’.

  2. What would be the benefit? Current approach you see clearly which one fails

  3. No. You can do ‘export selected’.

  4. Yes and no. It scales in 3 directions to that’s very slow fast. Perhaps we should make a ‘experimental’ mode. The question is how to make it ‘fool’ proof as well.
    We’ve build a similar function to convert SLC to Mesh, but it runs in a 2.5D fashion over the SLC file. Perhaps we can first slice it and then convert back in 2D. Would be interesting to try. However I do know that the SLC-Mesh is not 100% flawless. Usually it works fine but there is an occasional loss of information…

  5. yes sounds like a no brainer. It’s a very old support… the volume support.

II) hard ones:

1.) yes this is a hard one. Have you tried our cloud repair engine tha tis now integrated? ‘green’ plus.
The hard part with STL errors is therer are many many different ones. Often from conversion from Nurbs to Mesh. We’ve noticed last month that even Solidworks exports faulty STL files. (just a cube will already yield different coordinates per face for the same vertex)

2.) yes on the list.

III).

  1. You mean ‘unhollow’ basically? You could theoretically use ‘split disjoint mesh’ to split the STL in it’s mlutiple disjoint parts?

  2. You mean cutting a hole like this? Yes it’s hard to do right… you’ve noticed already the hollow function sometimes failes. But admitted this hollow boolean is done with little effort because a true boolean is very hard to do.

  3. Not sure what you mean by this?

  4. Yes this is on the list. Partially already implemented.

Elco